Monday, December 2, 2013

Day 51: Big Ol' Meeting

Today the team dedicated the morning to going over what has to be done and made a detailed plan of what we're going to do with our last chunk of time. Our end year presentation is in two weeks (luckily its before the game's deadline) and we have to squeeze it in alongside production. Our grade is determined more by our presentation and documentation rather than our end product annoyingly enough so we can't just brush over it.

We went over our last chapter and made a storyboard to go alongside it. The chapter is pretty huge, it might actually be the most involved part of the entire game. We had to cut a few parts sadly, otherwise we'd never be done with enough time to polish the rest of the game. D:


The (uncut) Storyboard for the China Chapter

One of the requirements for promotional material at college is a trailer but we requested to show a demo instead. Our deadline is the 10th of December (about a week from today) so we will finally have it online by then. Sorry to keep you waiting world! Work has begun tying up the loose ends of the demo.

We thought about extra scenes we can add to the game to pick up the visual slack during the more narrative-driven parts of the game. There aren't too many of them but we'll have to wait two weeks after we finish the art for China. That should start being posted on the blog tomorrow by the way.


Extra Art we can make if we have time

On top of that, the final storyboard for China, a new title screen and a user interface are in the works. PHEW! Busy day.


SVN is still down by the way... :'(

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