Wednesday, October 30, 2013

Day 29: More Arting and Voice Acting

Yadda yadda art, yadda yadda voice acting... Isn't game development interesting? 

Well... actually yeah it is. It can be pretty repetitive and laborious though. Making games is certainly not for everyone but for us game creators, when you see the results of your labor come to life and make people happy its all worth it. ;)



Tuesday, October 29, 2013

Day 28: Work Begins on Part 2

Work has started to kick up a little steam since the chaos yesterday. This is a bit of a screwy week so far but we have been busy creating art for the next part of the game.




We have to prepare for our midyear this week which will hopefully get done on time despite the craziness.

Monday, October 28, 2013

Day 28: Apocalypse in Holland!

At least, that's how it felt.

For a majority of the day, the entire Northern part of Holland's roads and trains were shut down due to a storm. This meant that two of our team mates were stuck in another city for six hours with no means of getting home. People were panicking, crowding the train stations and even a few deaths were reported. It has like the end of the world!




As you can imagine, not too much was done today. :X

Friday, October 25, 2013

Day 27: Bach is Dead and So Are We

We've managed to get all the voice acting done for the first part! We're a bit behind schedule but can easily catch up and have all the resources we require. Huzzah! We stopped early today to get a well-deserved rest.

The sound design is coming along swimmingly. Tim Bijnen (audio designer/music composer) is making lots of progress breathing life into our sound-driven world.

Here is a sample: The Stork's Theme- http://student-kmt.hku.nl/~molly/storkinators.mp3

Thursday, October 24, 2013

Day 27: Bach is Dead

We don't have anything to show today, so here's a great track by The Residents that relates to our game somewhat.

Enjoy! :D

Wednesday, October 23, 2013

Day 26: Voice Acting Continues

When Erik van Wees (voice actor for the three protagonists) does the voice acting for Beethoven, he has to try to look like him a bit in order to get the voice right. He lowers his brow, pushes his chin into his chest and scowls. All in the name of authenticity!






See the resemblance? :P

Tuesday, October 22, 2013

Day 25: A Surprise Coming Soon!

No art to show today unfortunately but progress is going with the audio.

There's some issues with the voice acting which means we may have to redo two of the characters. Its a bummer and a major setback, especially since progress is slow with the voice acting anyway. If we have the time and it means a better game, we'll just have to do it. -_-;

Be sure to check the blog on Halloween (October 31st) because there'll be a spooky Halloween surprise waiting for you! ;)

Monday, October 21, 2013

Day 24: The Game is Getting Done!

Woah, our blog have almost 700 page-views so far! Thanks everyone, its so motivating knowing we're working to an audience! We love each and every one of you. <3

This entire time we were missing a scene and didn't even notice. Oops! We caught up today though so crisis averted.


Late last night the voice acting for the first scene of the game was finished. It is currently being edited and should be able to be implemented tomorrow, at least partially. All the art so far was edited and is also starting to be implemented. Our first playable segment was programmed today too. Finally! Our project is becoming something resembling a game.

This week has high pressure but also is pretty relaxed. The art-crunch last week was pretty brutal so this week is not so bad by comparison. We need to have the first segment of the game playable soon though, preferably the end of the week. We have a midyear presentation coming up in two weeks and we need to prepare. This midterm grade will determine how well we are doing and is our first chance to show the school what it is exactly we are up to. Bring it school! >:D

Friday, October 18, 2013

Day 24: Glorious Muffins


We tweaked the remaining art today but we're tired and want to have a beer asap. You'll just have to trust us that we did work today. :P

Annika (Artist/Project Lead) brought us home made muffins today to lift our spirits. All Hail Annika! Queen of Muffins!


This weekend its a little bit of working outside the office for us. We have to finish up voice acting and tweak a few more pieces so the style is constant throughout the first part of the game. 

Next week we're going to attempt to finish the first quarter of the game. We're pretty tight on time but we'll do our best to stay on schedule. :D

Thursday, October 17, 2013

Wednesday, October 16, 2013

Day 22: Some Arting


And again some new art Updates. To Day we also discussed what the interactivity will be in the second chapter our programmer is working on a prototype which will be playable soon.







Tuesday, October 15, 2013

Day 21: Do I Need to Tell You?

(Hint: This post includes art.)









Today is a little different though, because it includes a freaking DANCE PARTY!


Enjoy. :P


Monday, October 14, 2013

Day 20: Guess What? MORE ART

HOPE YOU LEIK ART GUYZ!!1ONE

Not too much to show today. There was a lot of tweaking, poking, discussion, figuring out what to do, getting over the fact school will not give us the money we need...Usual stuff.

We'll have more interesting things to say after we're not busy crunching out art, we promise. ;P






Friday, October 11, 2013

Day 19: Like a Train, We Push On...

...Though we're running out of steam. Ha ha. :P

We're tacking the more tricky scenes the team has been putting off until the end now. Progress is a little slower with these but they're coming along and getting done bit by bit.




On a side note, did it stop raining once today? :(

Thursday, October 10, 2013

Day 18: Art, Art, Bead Art

Today a lot of people are working from home or sick. We really need to take some time off, before we work ourselves into the ground. -_-;

Team Storkinators' programmer Nathan Visser made these neat pixel-art renditions of the three Storkinators protagonists last night. Nice work Nathan! :D


Other than that, business as usual...ARTIN'. Go figure. We seem to be roughly a week ahead of schedule, not bad. Guess we can take it a bit easier and not destroy ourselves quite as much. ;B





How many games can boast a scene where Johann Sebastian Bach wrestles a Caiman? One as far as we know. Better get Storkinators when it comes out then. :P


Wednesday, October 9, 2013

Day 17: Peddle to the Metal

Some of the voice acting was done yesterday. There was a lot of screwing around trying to remember how all the hardware works (its been awhile, he he...) but some lines have been recorded.

We're cranking out art to keep on top of schedule. Lots of things have been done but we still have a ton of work ahead of us. We're about halfway with the art for the first chapter (minus inevitable tweaking) and we hope to be done ahead of time. Let's see how it goes the rest of the week.

(I wonder what these scenes seem like to you guys out-of-context like this? XD)







Tuesday, October 8, 2013

Day 17: Keep On Keeping On

Our mediator came in today to see how we are coming along. He was also puzzled by the budgeting problems we ran into yesterday and is going to look into it for us. This means there may still be hope for funding but we're not gonna hold our breath or waste too much more energy on the matter. We just want to finish the game and make it great.

Voice acting should begin tonight assuming everything works out. Huge progress on the game's audio can be initiated if it works out, very exciting for us! :D

The main focus today, however, was finishing in-game art. LOTS of images worked on today. They're not all done but here's some work for you to look at:








Monday, October 7, 2013

Day 16: Frigging Budget...

Bad news for us: we did not receive even close the the amount of funding we requested from school. :( This has reduced a lot of what we wanted to do regarding the accessibility of our game. Major bummer...
The game will still be released and playable, no problems there. The only problem is it won't be released on as many devices, so it may remain out of reach for some of you. Its a shame for you, for us and the school, but whatcha gonna do? We'll push on and try to find a way to get the game to as many of you as possible. ;)

Life goes on and final illustrations are being finished. We've calculated we need to produce an image each every two days. Its a lot of work but once we're all used to working the same way things should go fine.