Thursday, November 21, 2013

Day 44: Playtesting Results & Egypt Art

We went over the play-test results with our team and project coordinator today. In general, the game was well received, so that's a relief! We still have to write a full report but here are the general points and possible additions (translated from Dutch notes):

- More (inter) action: things you can tap/interact with while listening to the story.

- More motion: things that move give the game more life. 

- More clarity as to when you can tap something: Better glow? Enlarge interactive objects? 

- Pause during the waterfall scene breaks the flow: fix the audio for the game flow’s sake. 

- Tapping is more natural than swiping: we need a tutorial at the beginning & introduction of the characters.

- In the jungle maze people want to be able to tap the objects they find: for example a glow around an object can help. Make it clear that you can do something with the object. 

- At the building the raft scene: Not clear that the objects have to be moved from one square than the other. Testers drag objects to the center and don’t experiment with different boat types. 

- More Illustrations 

- More tasks and puzzles 

- Was unclear which character is which at the start 

- Subtitles where suggested, make them an option?



The kids left some fan art for us behind on the white board! :D


Today we also cracked on with the art for the Egypt scene. Here are some examples:







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