- More (inter) action: things you can tap/interact with while listening to the story.
- More motion: things that move give the game more life.
- More clarity as to when you can tap something: Better glow? Enlarge interactive objects?
- Pause during the waterfall scene breaks the flow: fix the audio for the game flow’s sake.
- Tapping is more natural than swiping: we need a tutorial at the beginning & introduction of the characters.
- In the jungle maze people want to be able to tap the objects they find: for example a glow around an object can help. Make it clear that you can do something with the object.
- At the building the raft scene: Not clear that the objects have to be moved from one square than the other. Testers drag objects to the center and don’t experiment with different boat types.
- More Illustrations
- More tasks and puzzles
- Was unclear which character is which at the start
- Subtitles where suggested, make them an option?
The kids left some fan art for us behind on the white board! :D
Today we also cracked on with the art for the Egypt scene. Here are some examples:
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