The biggest workload at the moment is animating the scenes in the demo. This involves breaking up each image into layers in Photoshop, then bringing the layers into Unity. From there we can move everything independently and add particle effects.
We're also adding an extra illustration for better pacing into the Demo.
On top of getting the demo finished, we have to give our college promotional material before Tuesday that they can print for the graduation exposition. Its almost done but here's a work in progress:
We've been hard at work and ready to enjoy the hell out of a relaxing weekend... :P
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