Friday, September 27, 2013

Day 10: Just Like Real Concept Artists!

As we finalize the look of the game, its easy to lose track of what we initially wanted: A clean, animation-inspired visual style that is fun to look at and clearly viewable on small screens. So as a reminder, this quote from Scott Mccloud's book Understanding Comics was posted on out VIP wall (VIP stands for Very Important Pictures):
One of our scientist's designs was tweaked slightly to coincide with her nationality (on the left). It very subtle but the styling of her hair was made longer and her skin tone lightened slightly. The longer hair is definitely better, as before the two scientists' hair styles looked a bit too similar. This makes them a bit more individual from one another.


More model sheets and reference guides of the protagonists are in the works to aid the team in working in the same style. Today this page of guides to drawing Mozart was completed. We're real artists. See? We have model sheets and everything. :P


We're trying to simplify our backgrounds, taking inspiration from Maurice Noble, who is the king of breaking a scene down to its basics and conveying a lot of information cleanly and stylishly. Noble made a lot of backgrounds for Chuck Jones animations, such as What's Opera?. We also love his use of limited, wacky colour palettes.

Here are the results of the experimentation with simplified backgrounds.





We've worked hard this week and the labor will continue next week. We'll update this blog on Monday. Have a great weekend everybody! :)

Hugs and kisses,

Team Storkinators

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