So! After a hibernation we're refreshed and ready to get back to work. We met up today and discussed the progress we need to make in order to finish Storkinators.
We now have to work part time on the project because we are currently working on our Masters at college. We're all still super-pumped about the game so we're going to work on it as much as we can! We created a loose schedule and hope to have everything implemented into the game at the end of February. After that there will inevitably be some tweaking and polishing before we release.
In other news, Molly went to the zoo and they had storks plotting revenge on humanity. Here's proof:
Thursday, January 30, 2014
Thursday, January 16, 2014
Showcase!
It was a good day, lots of footfall and many people who enjoyed the game. We had to pack up our office and are all now super-tired. Before we go to bed and have a long sleep, here's some pictures from today:
Team Storkinators!
We unfortunately have to work on the game a bit longer before we can release it. We reckon max an extra month to implement everything. School may trow some annoying work our way though. :P
From now on there will not be blog entries every day but we'll keep you all posted on our progress and Storkinators news as much as possible. Please come back and see what we're up to! :)
Wednesday, January 15, 2014
Day 83: 1...
OMG! D:
Crunched and set up for the showcase today. It was also Erik's birthday, (our protagonists' voice actor) so we had cherry pie. At least there's that. :P
Crunched and set up for the showcase today. It was also Erik's birthday, (our protagonists' voice actor) so we had cherry pie. At least there's that. :P
Tuesday, January 14, 2014
Day 82: 2...
Two days to go! We're not sure if we're going to make it, if we do it will be absolutely last-minute. Even if we aren't done for the showcase its not too bad. We're really passionate about this project and if it takes a couple of extra days work to make sure its a quality product, so be it. Its just a matter of implementation and bug-fixing at this point anyway so fear not! You will still get your game, we promise. :P
There isn't too much we can really show at the moment since a lot of work is non-visual. One thing we can show is our user interface got a face-lift and is much prettier than before.
There isn't too much we can really show at the moment since a lot of work is non-visual. One thing we can show is our user interface got a face-lift and is much prettier than before.
Monday, January 13, 2014
Friday, January 10, 2014
Day 80: 6...
Today we printed, cut out and began folding our business cards for the showcase next week.
Stork finger puppets!
Stork finger puppets!
We Printed 100, sure hope that's going to be enough!
Thursday, January 9, 2014
Day 79: 7...
Only one week left! D:
Today the first draft of art for one of the puzzles was made. Hopefully it will be to everyone's satisfaction so it can be cut up and implemented into the game.
Here's the original paper prototype made and tested yesterday:
And here's the in-game art made today:
Today the first draft of art for one of the puzzles was made. Hopefully it will be to everyone's satisfaction so it can be cut up and implemented into the game.
Here's the original paper prototype made and tested yesterday:
And here's the in-game art made today:
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