Sunday, May 17, 2015

Storkinators OUT NOW!

Join Bach, Mozart and Beethoven on a silly interactive audio adventure: Storkinators! available now FOR FREE for Android and PC!







The trio has been transported to the present and is humanity’s only hope.  Storks have stopped delivering babies and the human race will die out if nothing is done. This story-driven cartoon audio adventure will take the composers on an adventure around the world. Untangle the mystery of why storks have stopped delivering babies and save the world in time!

You can think of Storkinators as a Choose your own Adventure book in audio form for the modern age.

We're delighted that the game is finally available for the world to play! We also want to ensure that everyone is able to enjoy the game. So if you have any issues, comments, etc, send us an email at: teamstorkinators@gmail.com

Enjoy!

Saturday, May 16, 2015

We're almost there!

We're making the final touches to our files, the game will be online in a couple of hours!


Friday, May 8, 2015

RELEASE DATE: 16th of May 2015

Very exciting announcement! Storkinators, the amazing adventure app, will be released NEXT WEEK on Saturday the 16th of May! It will be 100% free and released on Android and PC! Its been a long time coming but it is finally going to happen. :)

Stay tuned for more updates and news!









Thursday, May 7, 2015

Indiecade Concept Art Feature!

Concept art for Storkinators has been posted on the Indiecade Artwall Tumblr! You can see the post by clicking here. 


Thursday, April 2, 2015

Wait, an update?

I know right, what the hell?

Well, the last year has been interesting. Because our college course came to an end, finishing Storkinators has been difficult. Everyone has been trying to start a post-college life or had to retake their final exam. Its been hard. But there is light at the end of the tunnel. We feel that too much work has gone into the game to just let it die. We have been widdling away at the game for the last year and is slowly getting finished. There will be an update soon with a release date, we promise.

I hope those of you who followed the project and were excited about Storkinators read this post and will play the game soon. Thank you for your patience. :)

Saturday, April 12, 2014

Showcase at Indievelopment: Photos!

Thanks to everyone who played our game! It was great seeing so many people smile and laugh playing Storkinators.

We're still working on it and it will be done when its done. ;P Keep an eye on this blog, we'll keep you all posted.













Tuesday, March 18, 2014

Indievelopment 2014


Storkinators is going to be showcased at Indievelopment 2014! We hope to have the game released by then. Either way, check it out of you're going or come back later for photos and coverage of the event.


Indievelopment 2014 is coming! On April 7th at Zijdebalen Theater in Utrecht, your favorite independent developers will visit the Netherlands and tell you all about their development experiences. Traditionally, we will have something for everyone -- tech, design, art; and even better, there will be independent games as far as the eye can reach in our newly added exposition area. 




Thursday, January 30, 2014

Back From the Dead

So! After a hibernation we're refreshed and ready to get back to work. We met up today and discussed the progress we need to make in order to finish Storkinators.

We now have to work part time on the project because we are currently working on our Masters at college. We're all still super-pumped about the game so we're going to work on it as much as we can! We created a loose schedule and hope to have everything implemented into the game at the end of February. After that there will inevitably be some tweaking and polishing before we release.

In other news, Molly went to the zoo and they had storks plotting revenge on humanity. Here's proof:

Thursday, January 16, 2014

Showcase!

It was a good day, lots of footfall and many people who enjoyed the game. We had to pack up our office and are all now super-tired. Before we go to bed and have a long sleep, here's some pictures from today:


Team Storkinators!







We unfortunately have to work on the game a bit longer before we can release it. We reckon max an extra month to implement everything. School may trow some annoying work our way though. :P

From now on there will not be blog entries every day but we'll keep you all posted on our progress and Storkinators news as much as possible. Please come back and see what we're up to! :)

Wednesday, January 15, 2014

Day 83: 1...

OMG! D:

Crunched and set up for the showcase today. It was also Erik's birthday, (our protagonists' voice actor) so we had cherry pie. At least there's that. :P




Tuesday, January 14, 2014

Day 82: 2...

Two days to go! We're not sure if we're going to make it, if we do it will be absolutely last-minute. Even if we aren't done for the showcase its not too bad. We're really passionate about this project and if it takes a couple of extra days work to make sure its a quality product, so be it. Its just a matter of implementation and bug-fixing at this point anyway so fear not! You will still get your game, we promise. :P

There isn't too much we can really show at the moment since a lot of work is non-visual. One thing we can show is our user interface got a face-lift and is much prettier than before.


Friday, January 10, 2014

Day 80: 6...

Today we printed, cut out and began folding our business cards for the showcase next week.

Stork finger puppets!


We Printed 100, sure hope that's going to be enough!

Thursday, January 9, 2014

Day 79: 7...

Only one week left! D:

Today the first draft of art for one of the puzzles was made. Hopefully it will be to everyone's satisfaction so it can be cut up and implemented into the game.

Here's the original paper prototype made and tested yesterday:




And here's the in-game art made today:



Wednesday, January 8, 2014

Day 78: 8...

Work as usual. Its hard to find anything to write about at the moment because the things we are working on are so small and boring to explain. Rest assured that progress is being made, slowly but surely.


Monday, January 6, 2014

Day 76: 10...

10 days left until the Showcase! D: We still have quite a lot of stuff to implement but we're confident we'll be finished in time.

Currently we are cutting up the art for animation, doing the last of the animation and finishing up a bit of art. We need to make final versions of the menus and the art for one of the puzzles. We also need to print our business cards for the showcase.


Friday, January 3, 2014

Day 73-75: Happy New Year!

Happy New Year everyone! Hope its been one to remember with many opportunities ahead. ;)

Work has been a bit strange with the New Year's transition but things will get more solid and easier to report on here on the blog. Monday we will be back together at our office which should help.

In the meantime, here's a map that we';re working on. :P


Tuesday, December 31, 2013

Day 72: FATCTV Livestream Tonight!

Howaya everybody,

Join us this New Year’s Eve on the CHIBBY CHANNEL for the Fat C TV New Year‘s Eve Special streaming LIVE from Amsterdam on YouTube.

Expect the best in underground culture and a review of the year with performance, music, film and animation, interviews, poetry and song, Talking Theatre, Animation, Games and Comics – the whole lot ! There will also be an interview filmed at the Storkinators studio and live chat with some of the team members.

From the comfort of a screen near you, ring in the New Year in the company of friends as we bring you the Fat C TV New Year’s Eve Special on The CHIBBY CHANNEL streaming Live on YouTube.

Join this livestream from 21:00 CET on New Year’s Eve at http://www.youtube.com/thefatc or http://chibbychannel.com/

We Are Friend

Monday, December 30, 2013

Day 71: Bits and Bobs

We're slowly reaching the end of production as the assignments on our Trello trickle into the "Done" folder. Chances are pretty good that we get back to school, realize we've overlooked something really important and have a panic at the end (as so often happens with game production) but hey-ho. Its part of the job ;P

Molly and Erik went over all the voice acting deciding if any takes had to be redone. While doing so they noticed there was a sequence that could do with a bit of extra art. NOW all the extra art is done...We hope.


Art-wise, mainly User Interface stuff (such as menus) has to be done now. We made a bit of a start but we'll have to make sure everything is good together when we get back to the office next week.